This course is a practical and conceptual introduction to game design and development including basic ideas of game design, learn to design a game, and working as a game designer.
2.4.1. Playtesting and Iterative Design, Recruiting Playtesters, Conducting a Playtesting Session, Methods of Playtesting, The Play Matrix, Taking Notes, Basic Usability Techniques, Data Gathering, Test Control Situations, Playtesting Practice Handwritten Notes | Game Development BSC-CSIT | TU | TABFlux