Game Technology
0%
Course Title: Game Technology
Course No: CSC479
Nature of the Course: Theory + Lab
Semester: 8
Full Marks: 60 + 20 + 20
Pass Marks: 24 + 8 + 8
Credit Hours: 3
Course Description
Course Objectives
Course Contents
1. Game Design Basics
12 hrs
1.1. Role of the Game Designer
- Advocate for the Player, Passions and Skills, Playcentric Design
2. Designing a Game
25 hrs
2.1. Conceptualization and Prototyping
- Ideas vs Designs, Physical Prototyping, and Digital Prototyping
2.2. Playtesting and Iterative Design
- Conducting Sessions, The Play Matrix, and Data Gathering
2.3. Refining and Balancing
- Functionality, Internal Completeness, and Balancing Techniques
Laboratory Works
- 1.Unity Game Development
Text Books
- 1.Tracy Fullerton, Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Fourth Edition, CRC Press, 2019.
Reference Books
- 1.The Digital Gaming Handbook, Edited by Roberto Dillon, CRC Press, 2021.