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Multimedia Computing

Multimedia Computing is the "logical" study of the processes and technologies used to represent, store, and transmit multiple forms of information—including text, graphics, audio, video, and animation. It utilizes "circuit-based technical materials" to manage high-bandwidth data and ensures "technical clarity" in how these media types are integrated into "Communication Systems".

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Multimedia Computing

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Course Title: Multimedia Computing

Course No: BIT356

Nature of the Course: Theory + Lab

Semester: 6

Full Marks: 60 + 20 + 20

Pass Marks: 24 + 8 + 8

Credit Hours: 3

Course Description

Course Objectives

Course Contents

1. Introduction
2 hrs
1.1. Multimedia Systems; Components of multimedia
1.2. Multimedia System, its characteristics and properties
1.3. Structure of Multimedia; Applications
2. Text / Sound / Audio System
7 hrs
2.1. Text
  • Types of Text, Ways to Present Text, Aspects of Text Design
  • Character, Character Set, Codes, Unicode, Encryption
2.2. Sound / Audio
  • Basic Sound Concepts, Types of Sound, Digitizing Sound
  • Audio Formats, Audio tools, MIDI
  • Speech Generation, Speech Analysis and Speech Transmission
3. Image and Video
6 hrs
3.1. Image
  • Digital Image Representation, Uses of Images, Formats
  • Image Color Scheme, Image Enhancement
  • Image Synthesis, Analysis and Transmission
3.2. Video
  • Analogue and Digital Video
  • Recording Formats and Standards (JPEG, MPEG, H.261)
  • Transmission of Video Signals, Video Capture
4. Video and Animation
8 hrs
4.1. Digital Video; Video Signal Representation; Computer Video Format
4.2. Computer-Based Animation; Animation Language
4.3. Timeline and Frame based animation
4.4. Timeline and Tween-Based Animation
4.5. Methods of controlling Animation
4.6. Display of Animation; Transmission of Animation
5. Data Compression
5 hrs
5.1. Introduction; basics of compression; storage space; need of coding
5.2. Lossy and Lossless Compression Techniques
5.3. Source, Entropy and Hybrid Coding
5.4. Lossy Sequential DCT – based mode; Expanded Lossy DCT-based mode
5.5. JPEG and MPEG Compression
6. Abstraction for Programming
5 hrs
6.1. Introduction to abstraction levels
6.2. Libraries; System Software; Toolkits
6.3. Higher Programming Languages
6.4. Object Oriented Approaches
7. Multimedia Design
4 hrs
7.1. Development Phases and Development Teams
7.2. Analysis, Design, Development and Implementation Phase
7.3. Evaluation and Testing Phase
8. User Interfaces
4 hrs
8.1. Basic Design Issues
8.2. Video and Audio at the User Interface
8.3. User-Friendliness as the Primary Goal
9. Multimedia Application
4 hrs
9.1. Media Preparation and Composition
9.2. Media Integration and Communication
9.3. Media Entertainment
9.4. Telemedicine; E-learning
9.5. Digital Video Editing and Production Systems
9.6. Video Conferencing; Video-on-demand

Laboratory Works

  1. 1.Programming Lab for Multimedia Concepts

Text Books

  1. 1.Multimedia: Computing, Communications and Applications, Ralf Steinmetz and Klara Nahrstedt, Pearson Education Asia
  2. 2.Multimedia Communications, Applications, Networks, Protocols and Standards, Fred Halsall, Pearson Education Asia
  3. 3.Multimedia Systems, John F. Koegel Buford, Pearson Education Asia
  4. 4.Multimedia Fundamentals: Vol. 1- Media Coding and Content Processing, Ralf Steinmetz and Klara Nahrstedt, PHI.

Notes:

Source:

This course familiarizes students with the concepts of multimedia computing including sound, image, video, animations, data compression, and multimedia applications.
The main objective of this course is to provide knowledge of different concepts of multimedia computing and their applications.
The laboratory works should focus on writing programs of different concepts of multimedia computing.
This syllabus follows the official BIT curriculum of Tribhuvan University. In case of any doubt or revision, the university’s published syllabus shall be considered authoritative.